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LT's Brainstorming Blog

@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @moogcity

A Relaxing Open World Idea (inspired by Infinity Nikki and movie 6)

When Ash, Misty, and Brock arrived in the vast world of Rilas, and its glittering jeweled kingdoms, they were expecting a leisurely excursion through a new world--no villains, no race to save the world, no dramatic confrontation.

But imagine their surprise when they keep discovering hints that this was the very place that Jirachi first came to the Pokeworld a millennium ago, long before Ash, May, and Brock arrived at the fateful festival. But that was just a folktale...or was it?

While there may not be villains breathing down their necks at every turn, Brock suggested the trio keep an eye out for clues and information as they travel across the jeweled kingdoms. Luckily, the people of the Jeweled Kingdoms were more than happy to help out the wanderers from another land.

So is Brock's theory correct? Is the old folktale true, or do the star, wish, and Jirachi motifs point to something else? What is Rilas' connection to Jirachi, anyway? Our heroes will find out that there's still a quest to be had, even without bad guys on their trail.
 
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@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @moogcity

Collection of Acting Training Vignettes (a coming attraction for this year)

As Ash and the gang perform the wild and spirited plays of the Wakunese Tawame tradition, not every play starts out perfectly. Sometimes the most interesting things happen when the Elite Eight and the other troupe members get together for acting practice.

From flubbed lines, to humorous prop and setpiece stand ins, to Pokemon messing up the scene, Pokemon standing in for a character, and even those things that go right in practice--such as when a line is nailed just right, a song or solo hits all the right notes, when a fight is both exciting and yet safe, and some magical moments you have to see to believe.

So when the Elite Eight and the rest of the Niji Troupe get together to rehearse a play--anything can happen--and the group carries both the highs of those moments where everything works in their hearts, and look back and laugh at things that went wrong once the play closes--these are the Tales from the Training Room.
 
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@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Kobeni

An Anime Mystery (a question about the OG series)

Anime gurus, I need your help!

Why does Sabrina appear so early in the OG Kanto arc? Was she planned to be the fourth boss, and Erika be boss #6?

I know from some research that Koga's and Sabrina's positions were switched, but I have wondered for years whether Sabrina was, at any point, considered to be the fourth boss.
 
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@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Kobeni

What the Real Games Look Like in the Remixed Animeverse (an updated explanation of the games we know and love as they exist in the Pokeverse)

In my imagined Pokeworld, the Pokemon games we know and love exist as Trainer's Quest--and they are just as loved in the Pokeworld as we love them in ours, However, Trainer's Quest is a little different compared to our world, both in release history and content.

--Trainer's Quest Red, Blue, Green, and Yellow (Pokemon Red, Blue, Green, Yellow) also got a SNES release as well as releasing on Game Boy. Trainer's Quest Green did release in Unova and Europa, with graphics on par with Red and Blue (unlike Green in our world). Gen 1 of Trainer's Quest allowed you to play as a girl. All four got remakes on the GBA named Fire Red, Ocean Blue, Leaf Green, and Lightning Yellow.

--When Trainer's Quest Gold, Silver, and Crystal got remakes, Gold released as Sunshine Gold, Silver released as Moonlight Silver, and Crystal got a remake named Aurora Crystal.

--When Trainer's Quest Ruby, Sapphire, and Emerald got remakes for the 3DS, Emerald was remade as Delta Emerald.

--When Trainer's Quest Diamond and Trainer's Quest Pearl were remade for Switch, the Platinum story content was included, in addition to fleshing out the Contests.

--In Trainer's Quest Black and White (as well as its updated third version Grey, and Black 2, White 2, and Grey 2), Pokemon Musicals are more fleshed out, and PokeStar Studios and the Musicals have more to do--so much in fact that many forgot about the story and just made movies and did Musicals (Brock is guilty of never finishing Grey 2 for this reason.)

--The sixth generation did get a third version in Trainer's Quest Z, which dramatically fleshed out the story plus a subplot featuring Zygarde.

--Gen 7 got a third version in Trainer's Quest Stars, and Trainer's Quest Ultra Stars.

--Trainer's Quest Sword and Shield had the Isle of Armor dramatically fleshed out, as well as the Crown Tundra--both of which were included as free postgame content, not paid DLC.

--Trainer's Quest Legends: Arceus had a VERY different plot from the game we got, following the Eight Spirits' long journey to Celestial Crown Mountain

The group was very excited for Trainer's Quest Scarlet and Violet--Ash wasted no time in preordering Scarlet, as did Misty (who immediately fell in love with Quaxly), Brock preordered the double pak with both versions--Scarlet for himself, and Violet as a Christmas gift for the kids, Serena preordered Violet so she could trade with Ash, May preordered the double pak so she and Max could each have a version, and Dawn preordered Scarlet for herself, and Violet for Barry at Barry's insistence. The game caused an immediate sensation in Paldea, with Liko and Roy getting copies just to see familiar landmarks translated into the digital realm.

Unlike the games we got, Trainer's Quest Scarlet and Violet's world was bursting at the seams with things to do, with no lag or technical issues in sight. Like before, the Teal Mask, the Indigo Disk, and the epilogue were free updates, not a separate experience you had to pay for.
 
I imagine that the Gym Leaders and the story would be slightly different. Or perhaps based on events that had already happened. Like, someone was inspired by Red's journey so they made a game based on it and made changes so it's not the EXACT same journey.
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Kobeni

Magical Idol Warrior Ideas (inspired by the new Kimi to Idol Precure and the Western magical girl inspired series LoliRock)

--There wouldn't just be magical girls--there would be magical boys as well (the classic Trio, to keep it manageable)
--The Trio wouldn't be stuck in one costume with one song per episode--their costumes and songs would be different in each episode
--So long as the group is performing, they can't be harmed. Their attacks are known as appeals, with the finishers being called bursts
--Ash's theme color is red, Misty's theme color is blue, and Brock's theme color is green.
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Kobeni

How Big is Too Big for An Idol Group? (building on the above post)

As I started building my original trio idea, I quickly found songs that work well with more than three people.

So how big is too big for an idol unit/band?

I initially started with three because that is pretty manageable character wise. But now my band of Poke-idols has doubled from three to six--and may potentially become seven or eight.

So is eight too big, or should I dial it back?
 
@Greninjaman

In the case of a musical group like this, give each person a responsibility (vocals, an instrument to play, publicity, songwriting, etc.)
Don't get me wrong, it makes sense to have multiple characters when it comes to a musical group because you want to cover as many different types of instruments as possible. Now if this were just a regular adventuring group, having fewer characters makes sense. To me anyway. I also feel that the number of characters depends on the story being told.
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @mawhip

A True Ancient Poke-Adventure (some exploration on what a Pokemon Legends game without time travel would look like)

--How different would a Legends game be if the character were part of the ancient world all along, and not someone from our world brought to the past?
--Would the character be on a long journey? Would it resemble any Pokemon game we know at all? Would it be episodic?
--Would there be human party members? What would that look like?
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @mawhip

A True Ancient Poke-Adventure (some exploration on what a Pokemon Legends game without time travel would look like)

--How different would a Legends game be if the character were part of the ancient world all along, and not someone from our world brought to the past?
--Would the character be on a long journey? Would it resemble any Pokemon game we know at all? Would it be episodic?
--Would there be human party members? What would that look like?
This is honestly an interesting question. I think we can agree that Kamado would not have booted the player out of the village when the sky goes red.
 
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